Stoneybrook Banneret makes half your spells cheaper. Shapersharer can be a Banneret and make things even cheaper. Diviner's Wand equips to most creatures for free and gives you card draw so Skill Borrower, and thus Shapesharer, can become Obelisks of Alara once Obelisk hits the hit the top of the library. Then after you draw Obelisk, "cast" it for 1 with Master Transmuter. If your creatures are destroyed, March of the Machines makes your Obelisk a 6/6, which makes the 6cc worth it even if you can't sneak it in with Master Transmuter, and it still keeps it's abilities. Wings of Velis Vel makes any creature Merfolk, so Merrow Commerce can untap them. So you basically have alot of flying Obelisks.
You could just islandwalk with the banneret a few times, pumping it with pseudo-Obelisks, Wands, and Wings. Lots of options, lots of synergies, lots of mana, lots of card draw, just look for it and it's there, but it might be slow unless you keep your Bannerets out to make Wizards and Changelings cheaper, though you can fetch them with Flute, a great card to sink unused mana into before the beginning of your turn.
Proto Decklist:
4 Stoneybrook Banneret 1U Merfolk Wizard 1/1 Islandwalk Merfolk and Wizards spells cost 1 less t play. (reduce cost of Skill Borrower, Shapesharer, Wings of Velis Vel, Diviner's Wand, and Stoneybrook Banneret)
4 Wings of Velis Vel 1U Tribal Instant Changeling (This card is every creature type at all times.) Target creature becomes 4/4, gains all creature types, and gains flying until end of turn. (save your creatures from burn, turn a chump block into a kill, sneak a wienie in for 4, help Shapesharer morph opponent creatures)
2 Shapesharer (AKA: Obelisk Type C) 1U Changeling(Merfolk Wizard) 1/1 2u:Target Shapeshifter becomes a copy of target creature until your next turn.
2 Skill Borrower 2U Artifact Creature Wizard 1/3 2U: Use artifact/creature abilities of card on top of your library. (AKA: Obelisk Type B. Like a turn 3 Obelisk of Alara. Also Shapesharer, Master Transmuter, Diviner's Wand)
2 Master Transmuter 3U Artifact Creature - Human Artificer 1/2 1Tap Trade artifact in play for one in hand. ("Cast" Obelisk for 1 on turn 4. Or a cheap Skill Borrower. Or bounce to save something being destroyed)
3 Obelisk of Alara 6 Artifact
1w,T: You gain 5 life.
1u,T: Draw a card, then discard a card.
1b,T: Target creature gets -2/-2 until end of turn.
1r,T: Obelisk of Alara deals 3 damage to target player.
1g,T: Target creature gets +4/+4 until end of turn.
(becomes 6/6 with March of the Machines)
2 Citanul Flute 5 Artifact X,Tap: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library. (becomes 5/5 with March of the Machines)
2 Diviner's Wand 3 If you draw a card, wizard gets +1/+1 and flying. Pay 4: Draw a card. If a Wizard comes into play, attach Diviner's Wand for free.
2 March of the Machines (for 6/6 Obelisk of Dancing, 5/5 Citanul Flute, 3/3 Diviner's Wand, 2/2 Armillary Sphere)
2 Merrow Commerce 1U (untap "Obelisks"/SkillBorrowers/Shapesharers/MasterTransmuters)
1 Vedalken Mastermind uu Creature - Vedalken Wizard u,tap: Return target permanent you control to its owner's hand.
Labels: obelisk of alara
Thomas Painter
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