A poor man's blog for Magic the Gathering (MtG), Wizards of the Coast (WoTC), deck construction, cards, combos, game play, MtG podcasts, etc.
What is "Magic: the Gathering"? Magic is a collectible fantasy-themed playing card game kinda combining Uno, War, Chess, and art dealing: match colors, draw 4, high card beat low card, different cards attack in different ways while you ogle hot chicks and dragons drawn by your favorite artists on cards you can sometimes sell for big money.
It's Pokimon for grown ups. Srsly, get your Pokimon player a Magic deck and they'll instantly sprout pubes and consider a career as a mathmatician.
Sorrow's Path Land Tap: Exchange two of opponent's blocking creatures. This exchange may not cause an illegal block. Sorrow's Path does 2 damage to you and 2 damage to each creature you control whenever it is tapped.
How about Spitemare and Swans with provoke?
Ok, here's a proto-decklist:
4 Sorrow's Path
4 Boros Signet 1+tap:rw (our mana curve is high) 4 Mogg Maniac 1r Creature - Goblin Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent. 1/1 (Tap Sorrow's path in response to damage assigned to him and get the most from his death) 3 Swans of Bryn Argol 2 w/u w/u Creature - Bird Spirit Flying If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way. 4/3 2 Spitemare 2 r/w r/w Creature - Elemental Whenever Spitemare is dealt damage, it deals that much damage to target creature or player. 3/3 2 Stuffy Doll 5 Artifact Creature - Construct As Stuffy Doll comes into play, choose a player. Stuffy Doll is indestructible. Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. Tap: Stuffy Doll deals 1 damage to itself. 0/1 3 Nemesis Mask 3 Artifact - Equipment All creatures able to block equipped creature do so. Equip 3 2 Volcano Hellion 2rr 6/5 Volcano Hellion has echo {X}, where X is your life total. When Volcano Hellion comes into play, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented. 4 Angel's Grace w Instant Split second. You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. 2 Sustaining Spirit 1w Creature - Angel Spirit Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Damage that would reduce your life total to less than 1 reduces it to 1 instead. 3 Pariah 2w (3)Enchantment - Aura - Enchant creature. All damage that would be dealt to you is dealt to enchanted creature instead. 4 Shivan Meteor 3rr (Suspend 2: 1rr) Sorcery Shivan Meteor deals 13 damage to target creature. 2 Awe Strike w Instant The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way. (turn 2 Hallow w Instant Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way. (Shivan Meteor + Hallow = 13 life for 4 mana.)