The guys at MtGCast wanted a Progenitus Deck, but I got sidetracked and followed a Mutagen theme, so I searched gatherer for "turtle" and immediately rediscovered the perfect card I thought I would never use: Turtleshell Changeling. I thought, "A Turtle CHANGELING?! ...but that means it's ALL CREATURE TYPES and I know MtG has Mutants... and Ninjas! ...but now I know there are TURTLES!!! So yes, Turtleshell Changelling is ipso facto a MUTANT NINJA TURTLE! ZOMG! ^_^ So...
I made a Duel Pack! :)
Heroes! Yay! ^_^
4 Amoeboid Changeling - It's the Mutagen! :-D
4 Turtleshell Changeling - MTG: Mutant Turtle Game!!! RIGHTEOUS!!!
4 Righteousness - Target blocking creature gets +7/+7 until end of turn.
4 Veteran's Armaments - Katana, bo, nunchuka, sai: +1/+1 for each attacking creature; and Ninja Turtles equip instantly! Casey Jones too!
1 Auriok Steelshaper - Casey Jones - Soldier - Equip costs you 1 less [because of the golf bag). As long as Casey Jones is equipped, Soldiers / Turtles you control get +1/+1.
1 Nezumi Shadow-Watcher - Splinter - Sacrifice Splinter: Destroy target ninja! He's only 1/1 because he's old, but he's so bad ass he can even destroy that Ask a Ninja Guy!
1 Lin Sivvi, Defiant Hero - April O'Neil - X+Tap: Search your library for a Rebel/Turtle permanent card with converted mana cost X or less and put that card into play. Then shuffle your library. 3: Put target Rebl/Turtle card from your graveyard on the bottom of your library. - April's always dragging the Turtles into Trouble, but she's good at finding out what bad guys are up to...
4 Peek - Look at target evil player's evil hand. Draw a good card.
1 Visserdrix - Creature - Rabbit Beast 6/6 - Usagi Yojimbo - He costs 6u, that's why he isn't in many cross-overs. :(
1 Walker of Secret Ways - Karai - High echelon leader of the Foot, heroine or villainess? She promises the Foot won't bother the Turtles anymore, but can she be trusted? - 1u:Return target Ninja you control to its owner's hand.
4 Story Circle - As Story Circle comes into play, choose a color. w: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. - The Turtles ALWAYS win, because they're the GOOD guys! :)
4 Holy Strength - See?! GOOD guys! :D
Lands: 27
6 Island
6 Plains
2 Swamp
4 Flooded Strand
4 Terramorphic Expanse
1 Underground River
1 Dimir Aqueduct
1 Irrigation Ditch
1 Safe Haven
1 Remote Farm
Villains! Booo. :(
4 Amoeboid Changling - The bad guys have Mutagen too! :(
1 Higure, the Still Wind - Shredder - Whenever Shredder deals combat damage to a player, Shredder searches for another Ninja to put in the hands of EVIL. I call dibs on playing the Turtle deck!
1 Experiment Kraj - Krang - Legendary Creature - Ooze Mutant - He's a BIG bad guy, REALLY hard to defeat, but he's really just some slimy brain with tentacles and stuff. Yuck. :p
1 Scandalmonger - Bebop - Creature - Boar Monger 3/3 2:Target player discards a card. Beebop is always trying to stop the Turtles from doing what they want.
1 Rhox - Rocksteady - Creature Rhino Beast - Even if you defeat him, he regenerates again and again! Bad guys are often like that.
1 Karstoderm - Leatherhead
1 Walker of Secret Ways - Karai - I KNEW I couldn't trust her!
4 Ninja of the Deep Hours - Foot Clan - Ninjutsu (1u: Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
4 Shuriken - 2 damage to target creature, they won't kill the Turtles, but they sure are annoying.
4 Brass Man - ROBOT Foot soldiers - 1 - Artifact Creature - Construct - 1/3 Robot Foot soldier doesn't untap during your untap step. At the beginning of your upkeep, you may pay 1. If you do, untap Brass Man. - No wonder they're so easy to kill!
4 Myr Servitor - Mouser Robot - At the beginning of your upkeep, if Mouser Robot is in play, each player returns all cards named Mouser Robot from his or her graveyard to play. - Stupid Robots keep hunting Splinter! They were made by a scientist who mutated and became half FLY! He didn't adjust well.
1 Misshapen Fiend - Baxter Stockman - 1/1 - He's the fly. He can fly. ...but he's a wimp.
4 Warp World 5RRR - They're trying to warp the entire world! But they'll never do it, the Turtles won't let them!
2 Unholy Strength - See?! EVIL!
Lands: 27
10 Island
4 Terramorphic Expanse
4 Llanowar Wastes
2 Forest
2 Swamp
1 Hall of the Bandit Lord
1 School of the Unseen
1 Safe Haven
1 Volrath's Laboratory
1 Mirrodin's Core
Changeling in a turtleshell, Changeling power!
Labels: magic, magic the gathering, mtg, ninja, ninja of the deep hours, ninjas, shredder, teenage mutant ninja turtles, tmnt, Turtleshell Changeling, Veteran's Armaments
Thomas Painter
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