Blog the Magic Gathering

A poor man's blog for Magic the Gathering (MtG), Wizards of the Coast (WoTC), deck construction, cards, combos, game play, MtG podcasts, etc.

What is "Magic: the Gathering"? Magic is a collectible fantasy-themed playing card game kinda combining Uno, War, Chess, and art dealing: match colors, draw 4, high card beat low card, different cards attack in different ways while you ogle hot chicks and dragons drawn by your favorite artists on cards you can sometimes sell for big money.
It's Pokimon for grown ups. Srsly, get your Pokimon player a Magic deck and they'll instantly sprout pubes and consider a career as a mathmatician.

Add Blog the Magic Gathering

Highlights of Blog the Magic Gathering:
MTG Podcasts (I should update this)
Music: the Gathering (MTG Compilation)
M:TMNT (Magic: The Mutant Ninja Turtles)


Monday, February 8, 2010:

 

Worst Magic Card Ever: Razor Boomerang





Razor Boomerang 3
Artifact — Equipment Uncommon
Equipped creature has "T, Unattach Razor Boomerang: Razor Boomerang deals 1 damage to target creature or player. Return Razor Boomerang to its owner's hand."
Equip 2
"Few can catch it without losing a finger."

This card is a misprint, they meant to print:
"Few can play it without losing."

This card would seem to suggest someone has a pathological vendetta against Krull, maybe 2 designers were competing to see who could make the worst card that would still get printed (Note how this card's art is totally mocking Bull Rush?). Honestly, I presume there is a designer sitting back and laughing at how much people think this card sucks, because he knows there will be a killer combo for it and he's waiting for the look on people's faces when he tells them and they say "Wha-whhaaaAAAT?" Until this killer combo is revealed, I yet again stand up to defend another possibly misunderestimated Magic card and struggle to find a deck for...

The Worst Magic Card Ever!


Problem 1: It costs too much to cast.

Stoneforge Mystic 1W (2)
Creature — Kor Artificer
When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it (usually good for a 1st game laugh when you menacingly and dramatically reveal Razor Boomerang), put it into your hand, then shuffle your library.
1W,T: You may put an Equipment card from your hand onto the battlefield.
1/2

There, 33% off. On sale at Instant speed, ACT NOW!


Problem 2: It cost too much to equip.

Kor Outfitter WW
Creature — Kor Soldier
When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.
2/2

There, Free Shipping! Buy one get one free!


Problem 3: It only does 1 damage.

27 creatures in Worldwake have toughness 1
125 creatures in Standard have toughness 1.
...and...
Mire Blight B
Enchantment — Aura
When enchanted creature is dealt damage, destroy it.



Problem 4: It taps a creature.

Quest for Renewal 1G
Enchantment
Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.
As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.

Maybe you want something more in your color?

Veteran's Reflexes W
Instant
Target creature gets +1/+1 until end of turn. Untap that creature.

That's 2 unexpected damage and no tapped creature, but wait, there's more!

22 cards in Standard have or give Vigilance, so you can attack and THEN ping something/someone. Cerodon Yearling, Kazandu Blademaster, Shield of the Righteous, Steward of Valeron, Asha's Favor, Griffin Sentinel, Ajani Goldmane, Joraga Bard, Scornful Æther-Lich, Stoic Angel, Beacon Behemoth, Cloudheath Drake, Serra Angel, Shepherd of the Lost, Bull Cerodon, Captain of the Watch, Felidar Sovereign, Meglonoth, Nacatl Hunt-Pride, Skyward Eye Prophets, Godsire, Sphinx of the Steel Wind, or get your degree, you can major in Business Management or Accounting. (I totally lifted that joke from Chewie of The Mana Pool.)

There are also cards which can untap, such as:

Tideforce Elemental 2U
Creature — Elemental
U,T: You may tap or untap another target creature.
Landfall — Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.
2/1

Twitch 2U
Instant
You may tap or untap target artifact, creature, or land.
Draw a card.


Postive aspects of Razor Boomerang:

It's colorless, you can use any color mana to cast it.

It's colorless, you can do colorless damage and 14 cards in standard have or grant protection from at least one color: Kor Firewalker, Black Knight, Sejiri Steppe, Brave the Elements, Goblin Outlander, Great Sable Stag, Kabire Angel, Malakir Bloodwitch, Nacatl Outlander, Sphinx of the Steel Wind, Valeron Outlander, Vedalken Outlander, White Knight, Zombie Outlander. What can you do about them? I'll tell you: use Colorless damage.

Being colorless, Razor Boomerang will do damage without triggering Nemesis Trap, Ricochet Trap, Slingbow Trap, Refraction Trap, Permafrost Trap, or Stone Idol Trap.


Let's take a look at some other cards we might want to look at:

Kitesail Apprentice W
Creature — Kor Soldier (1/1)
As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.
[Fear of tapping? No problem. Just equip Razor Boomerand on Kitesail and fly on in for 2, then when Kitesail is going to bite the big one anyway, tap him and get your revenge.]

Glassdust Hulk 3 W/U W/U
Artifact Creature — Golem Common
Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn.
Cycling W/U
3/4
[Razor Boomerang goes back to your hand, so cast it again and again. This big guy loves it.]

Mire Blight B
Enchantment — Aura
Enchant creature
When enchanted creature is dealt damage, destroy it.
[Suddenly, pinging doesn't sound so bad now does it?]

Glaze Fiend 1B
Artifact Creature — Illusion
Flying
Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn.
0/1
[More repetitive goodness.]

Scrib Nibblers 2b
Creature — Rat (1/1)
t: Exile the top card of target player's library. If it's a land card, you gain 1 life.
Landfall — Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers.
[It untaps.]

Esper Sojourners WUB
Artifact Creature — Vedalken Wizard (2/3)
When you cycle Esper Sojourners or it's put into a graveyard from the battlefield, you may tap or untap target permanent.
Cycling 2U

Fatestitcher 3U
Creature — Zombie Wizard (1/2)
t: You may tap or untap another target permanent.
Unearth U

Quicksand (0)
Land
t: Add 1 to your mana pool.
t, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
[more colorless mana, more colorless removal.]

Lodestone Golem 4
Artifact Creature — Golem
Nonartifact spells cost 1 more to cast.
5/3
[Everything but Razor Boomerang becomes expensive.]


...and last, but not least, a consistant MVP from Worldwake:

Everflowing Chalice 0
Artifact
Multikicker 2
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
Tap: Add 1 to your mana pool for each charge counter on Everflowing Chalice.
[One of these late game makes just about anything affordable, especially if you can UNTAP it.]


Stoneforge Mystic, Kor Outfitter, Veteran's Reflexes, Kitesail Apprentice, Glassdust Hulk, Tideforce Elemental, Mire Blight, Glaze Fiend, Scrib Nibblers, Esper Sojourner, Fatestitcher, Quicksand, Lodestone Golem...

Razor Boomerang: made for Esper.

[In an unrelated note: My technorati claim token is QWPZ3G8BQ288]

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Thomas Painter   
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Sunday, February 7, 2010:

 

Magic the Gathering with Poker Cards


I was thinking of a way to show people how Magic the Gathering is played by using regular casino style cards:

Each player gets a regular 54 card deck and starts the match with 20 points. Players shuffle and draw seven cards, but if they do not like their hands they may reshuffle and replace their hand with one less card (6...5...etc) until they like their hand or give up and lose that game. Players then draw a card from their decks and place that card in the discard pile, the player with the highest number card goes first; if neither player draws a number card, repeat until one player does.

The first player's turn begins. At the beginning of a player's turn they must untap all their cards (won't happen your first turn). Then that player must draw a card into their hand (if they have no cards left in their deck, they lose at that time). That player may then play any single number card as a power card by putting it into play (not the discard pile); once per turn, on their turn, each player may put only one power card into play. Red power cards fuel red cards, black power cards fuel black cards. The number on the power card must be at least as high as the value of the card you wish to play.

To play a card, turn a power card sideways (until the beginning of your turn) to show it has been used, then put your card into play. You may play as many cards this way as you have remaining power cards.

* Hearts give one player points equal to their card value (you may receive the points yourself or give them to another player).
* Diamonds draw cards equal to their card value (anyone may draw, but if you have more than 7 cards at the end of your turn, discard down to 7).
* Clubs drain points equal to their card value (you'll probably want to affect an opponent rather than yourself).
* Spades discard cards equal to their card value (someone of your choice will discard cards in their hand and then cards from their deck if necessary).
After the card's effect has been completed, put it in the discard pile unless it was a power card (which has no effect) or face card (which stays in play).

Once per turn, on your turn, a face card may attack and attempt to drain an opponent's points according to it's value:
Kings 3 (King of Diamonds draws 3 cards when first played)
Queens 2 (Queen of Hearts gives 2 points, probably to you)
Jacks 1 (Jack of Clubs drains 1 point, also from someone of your choice)
When face cards attack, turn them sideways until the beginning of your turn.

Face cards may also prevent points from being drained by other face cards and doing so does not require them to turn sideways, but if they prevent a loss of more points than they have then they are sent to the discard pile.

Aces may be played during anyone's turn and send any opponent's card to the discard pile regardless of where their card is, aces prevent a card's effect from taking place. Ace's may prevent Ace's from taking effect.

Jokers put a card in the discard pile on top of it's deck.

A player loses the game when they have no points or must draw when they have no cards in their deck.

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Monday, February 1, 2010:

 

Magic: the Roleplaying


People who play Magic the Gathering often have experience with roleplaying Dungeons and Dragons, people who roleplay Dungeons and Dragons often have experience with Magic the Gathering, and there are alot of people who talk about either game, but I rarely ever find people who talk about both, even if they regularly play both. I consider that a problem for WotC, it hurts market exposure and segregates WotC's consumers. Food for thought...

D&D Class: Planeswalker

Planeswalkers prepare their spells prior to casting (they build a deck). When planeswalkers want to cast a spell, they play Magic until they find the spell they want and have the mana to cast it, which means their spells may take a few rounds to cast and various spells may trigger before the desired effect is achieved ("Where did these glowing elves come from? You only paid for one tenant you know." - Innkeeper). Mulligan is a simple action. Planeswalkers are not proficient in weapons, armor, or shields, but may have spells which function as such ("So many different tools on so many planes, I'll just eat with my hands so I don't make myself looks stupid." - Joe "I put what in my mouth?!" Planeswalker).

HP: 20 Planeswalkers do not die, they divide by zero. ...on another plane. During each planeswalker's turn(/round/whatever) after they "die", that planeswalker may roll the planar dice (d-6) whenever they could cast a sorcery; the first roll each turn/round/*sigh* is free, subsequent rolls in that turn cost 1 more than the last: roll 6 and they return, roll 1 and they get a random planar encounter / sub-plot.]

Every point of MtG damage is equivalent to 10 D&D damage, so a Lightning Bolt which does 3 MtG damage does 30 D&D damage and a 1/1 Lanowar Elf does 10 D&D damage, has 10 HPs, and costs at least 10 copper to put for the night, but doesn't cost anything to sacrifice unless the Innkeeper watches you through the spyhole and calls the town guard.

Might consider making rules for both Limited and Constructed play.
I really really really want to start calling Magic cards "scrolls". :)
Maybe I'll make some rules for a "Scrollcaster" class, sounds cool.
Hmmm... CCG RPG?
...RPCCG?
MMORPCCG?

Anyway, character generation is awesome, every game needs more of it, especially CCGs:
Character packs - stats (like avatars), items...
Story Packs - locations (like planeshift), NPCs, equipment, goals/quests...

Mulling it over.


Ok, so now I hear on Monday Night Magic that there's an article kinda relating to this on the Star City Games site, but I think SSGs rips people off like so many profiteering card dealers do, so I think I'll not go there to read it.

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Thursday, January 28, 2010:

 

Goblins


Welcome to my Goblin library, feel free to mill about.



Hover your mouse over "View all" to pause and take your time.

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Wednesday, January 13, 2010:

 

Alernative Magic Format: The UnSideboard


There's a new Magic: the Gathering format designed to make any of your favorite decks and any of your favorite formats even more favoriter! :D Yes, it can be played with any deck in any format. Sound interesting? It is. Do this...

Get your favorite deck and invest the cost of lunch in a sideboard made with cards from Unhinged and Unglued. Hey, cheapskates, it's only 15 cards, you can afford it. ;) It adds hundreds of cards to your card pool for all sorts of wacky high-jinks which bring your favorite deck to an all new level of awesomenessosity, making even your tired old worn-out decks new and fun. Yes, Spike, Magic CAN be fun. :) In fact, if your games are lacking fun, you need to remind yourself MtG is a game and SHOULD be fun and the UnSideboard is how you do it.

Unsets like Unhinged and Unglued are awesome, this is undeniable, even people who know they will never play an UnGame in their life often buy one or two UnBoosters here and there for the fun of it, because they're awesome. ^_^ So, people DO like UnSets, they DO buy UnBoosters, they just only buy a few boosters. Ok, that's fine, let's take that trend in consumer spending and put it to good use so our consumers walk away with product they will actually use. They haven't been buying enough for UnDecks, but they HAVE been buying enough for UnSideboards. :)

Now, Mr. Rosewater, here's what you do to make UnSet cards for fun and profit: stop wasting money on token cards people don't want, take them out of boosters and put them in packs of their own so people can order the tokens they want from dealers. Cha-CHING! There you go WotC, saving money, can't argue with that. Now replace the token slot in the booster with an UnCard, increasing market exposure for your beloved Unproduct line and reminding stodgy ole Spikes not to burn themselves out due to the monotony of dream-crushing. Put a laugh in every booster, keep consumers happy, $$$, you win. :)

UnSideboard. GO! ^_^

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Tuesday, October 27, 2009:

 

MtG Podcasters: Keeping the Magic Going


It seems like God just hasn't wanted me to play Magic, so I took a few months off from even trying, but I missed the MtG podcasting community so much I had to pop back in for a listen. I no longer play Magic, I no longer have a collection (well, one pauper deck), but I can't help but get a kick out of Monday Night Magic, Mana Nation, The Mana Pool, and The Magic Sock. I love those guys. ^_^

Maybe someday I'll manage to get back into Magic. Maybe I'll save up for a bunch of commons on the secondary market and get a Pauper league going. Heck, I've met a surprising number of homeless people who played Magic and Pauper Magic really is quite affordable even for most of them. That would be a hoot, a homeless Pauper league. Maybe WotC PR could toss a few pauper decks to disaster victims in shelters, get people's minds off their troubles and get some good press from paupers in the papers. Worth looking into? IDK, maybe, I would not know who to talk to and I lack motivation these days.

What have I been up to? Becoming a Cynic (in the Socratic sense), being reclusive, driving off eternal love-slaves, hiding from the world, deleting online networking accounts. Basically, I've just been laying around on my tree-couch (it's not a tree-house, it's just a tree-couch) reading Robert Asprin's books, the Another Fine Myth series and the Phule's Company series, fun stuff, general absurdity, kinda reminds me of Douglas Adams' Hitchhiker's Guide to the Galaxy. Maybe someday I'll stop reading books and start writing them. What if, what if, what if... I'm such a dreamer. :)

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Thomas Painter   
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Tuesday, March 24, 2009:

 

The Future of Wizards of the Coast


This is what I would say if I ran WotC...

WotC will be integrating several brands through cross-over products: a set of Magic & Miniatures cards will double as both Magic cards and Miniatures stat cards, some of your favorite Magic cards will have Miniatures (and vice versa). Magic PlayMATs will double as PlayMAPs for Miniatures and roleplaying while D&D will introduce new character classes which bring your Magic deck into the game:



Magic cards will be roleplaying suppliments.
Roleplaying suppliments will be Magic cards.
You will be able to play D&D by playing Magic.

Magic Pro-Tour events will be immortalized as D&D novels:

"The leaves of the primoridal forest shone like foil, shimmering in the light as a lone elf sprang from the foliage, fighting off a wave of dizziness from being conjured, preparing to unleash the power that would unlock his Planeswalker's scroll to summon reinforcements to his side. He was born to do this, he was...
...a Llanowar Elf."
llanowar elf
[Lvl 1, 5 Damage, 5 HP, Tap:Green]



Imagine a new kind of Magic card.
...that has a Miniature to RP with.
Can you imagine it?


This consolidation of product lines will create a more cohesive social structure uniting and solidifying previously seperate consumer bases. Roleplayers, cardplayers, collectors, and readers can much more easily flow from one line of products to another, to whichever they prefer, as each product advertises another: cards have miniatures, miniatures have cards, miniatures are great for role-playing, roleplaying books relate to novels, novels are based on card tournaments, etc.. I also like this idea because...

Magic needs a Succubus tribe:
Magic needs a succubus.
Am I right or am I right?


I love the Pacifism card with Akroma on it, from Mirrodin. We should use that art for Pacifism in the Core Sets from now on, instead of that silly daisy-chain zombie. Don’t get me wrong, I like the zombie, it’s fun, but look what fun did to UnSet sales. I’m telling you, if I had gotten a Mirrodin Pacifism in my first Unlimited Starter Pack I wouldn’t have thrown all my cards away for being nothing but flowers and jewelry. ...and I’d still have that Black Lotus. WotC will focus more on hot chicks and dragons and such and save the G-rated stuff for Pokimon. [Pokimon! :D Pure and wholesome fun for children and parents. Almost but not quite totally unlike hot chicks and dragons.] THE WORLD NEEDS EVIL CHICKS IN BLACK LEATHER. Chain-mail bikinis or bust!

TOGTFO.


...and dragons:

DRAGONS!


...and Dungeons & Dragons shall now be known as...


Hot Chicks & Dragons.

Tiefling ClericBlack Dragon Lurker


Ok, maybe I wouldn't say it *exactly* like that, but these are damned good ideas and WotC should make it happen.

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Thomas Painter   
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Friday, March 13, 2009:

 

Friday Night of the Living Dead


Spice up your Friday night gaming with rotting flesh. :)




There are 229 Zombie cards in Magic the Gathering.

There are 8 Zombie cards in Conflux:
Dreadwing Creature - Zombie 1 1
Rotting Rats Creature - Zombie Rat 1 1
Zombie Outlander Creature - Zombie Scout 2 2
Sedraxis Alchemist Creature - Zombie Wizard 2 2
Shambling Remains Creature - Zombie Horror 4 3
Scornful Æther-Lich Artifact Creature - Zombie Wizard 2 4
Infectious Horror Creature - Zombie Horror 2 2
Grixis Slavedriver Creature - Zombie Giant 4 4


There are 35 other Zombie cards in Standard.

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Wednesday, March 11, 2009:

 

Monday Night Magic Props


The guys at the Monday Night Magic podcast liked my Teenage Mutant Ninja Turtle Duel Decks so much they've awarded me the foil Unhinged land made internationally famous in Episode 145. :)

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Wednesday, March 4, 2009:

 

Vampire: the Gathering


I got my first Starter Pack of Magic: the Gathering during Unlimited, but it was all flowers and jewelry, so I threw it away and got a full set of Vampire: the Jyhad (later known as Vampire: the Eternal Struggle), because Vampires are frickin cool and flowers are only so-so even if they're black. My friends roleplayed Vampire: the Maquerade and I thought I was much more likely to play Jyhad than Magic. Turns out none of my friends got into Collectable Card Games for several more years, so I ended up throwing away my Jyhad cards in disgust. ...but over the past few years I've kept coming back to Magic, to see the new cards, draft a couple times, Johnny for a while, pick up some commons at the flea market, then give my cards away for whatever reason (a kid wanted baseball cards so he got three power nine cards, I stomped out of Sam's motel room because he was ribbing me for my religion so he got a couple Orzhov theme decks, I got tired of being homeless and carrying around a bunch of cards so Dallas got a Time-Spiral Fat Pack I turned into a Coalition Victory deck with Transguild Courier, Lilith decided to kick me out of her place so I left in a rage and she got a proto fairies vs angels duel set which I'm happy to say she ended up playing, etc etc.). ... I should have an honorary degree in Digression.

I give you...

VAMPIRE: the Gathering:

Vampire Bats Creature - Bat 0 1
Vampiric Link Enchantment - Aura (It's common, it turns any creature deck into a vampiric creature deck, and they're 4 for $1 or less)
Vampiric Tutor Instant (10$ a pop)
Vampirism Enchantment - Aura
Vampire Hounds Creature - Vampire Hound 2 2
Vampiric Touch Sorcery (10 cents)
Vampiric Sliver Creature - Sliver 3 3
Moroii Creature - Vampire 4 4
Crovax the Cursed Legendary Creature - Vampire 0 0
Irini Sengir Legendary Creature - Vampire Dwarf 2 2
Mirri the Cursed Legendary Creature - Vampire Cat 3 2
Vampiric Embrace Enchantment - Aura
Vampiric Spirit Creature - Spirit 4 3
Treacherous Vampire Creature - Vampire 4 4
Arrogant Vampire Creature - Vampire 4 3
Krovikan Vampire Creature - Vampire 3 3
Ravenous Vampire Creature - Vampire 3 3
Repentant Vampire Creature - Vampire 3 3
Sengir Nosferatu Creature - Vampire 4 4
Sengir Vampire Creature - Vampire 4 4
Skyshroud Vampire Creature - Vampire 3 3
Soul Collector Creature - Vampire 3 4
Ascendant Evincar Legendary Creature - Vampire 3 3
Mephidross Vampire Creature - Vampire 3 4
Skeletal Vampire Creature - Vampire Skeleton 3 3
Stalking Bloodsucker Creature - Vampire 4 4
Vein Drinker Creature - Vampire 4 4
Shauku, Endbringer Legendary Creature - Vampire 5 5
Vampiric Feast Sorcery
Blood Tyrant Creature - Vampire 5 5
Garza Zol, Plague Queen Legendary Creature - Vampire 5 5
Szadek, Lord of Secrets Legendary Creature - Vampire 5 5
Vampiric Dragon Creature - Vampire Dragon 5 5
Baron Sengir Legendary Creature - Vampire 5 5

Lifelink cards have vampire-like abilities (do damage, gain that much life), so I included them here:
Nip Gwyllion Creature - Hag 1 1
Genju of the Fields Enchantment - Aura
Mourning Thrull Creature - Thrull 1 1
Mistmeadow Skulk Creature - Kithkin Rogue 1 1
Spirit Loop Enchantment - Aura
Nectar Faerie Creature - Faerie Wizard 1 1
Daybreak Coronet Enchantment - Aura
Knight of Meadowgrain Creature - Kithkin Knight 2 2
Loxodon Warhammer Artifact - Equipment
Steel of the Godhead Enchantment - Aura
Scourge of the Nobilis Enchantment - Aura
Paragon of the Amesha Creature - Human Knight 2 2
Necravolver Creature - Volver 2 2
Rakavolver Creature - Volver 2 2
El-Hajjâj Creature - Human Wizard 1 1 (a Vampire: the Jyhad precursor?)
Windwright Mage Artifact Creature - Human Wizard 2 2
Rhox War Monk Creature - Rhino Monk 3 4
Voracious Hatchling Creature - Elemental 6 6
Doubtless One Creature - Cleric Avatar * *
Essence Sliver Creature - Sliver 3 3
Cliffrunner Behemoth Creature - Rhino Beast 5 3
Brion Stoutarm Legendary Creature - Giant Warrior 4 4
Horned Cheetah Creature - Cat 2 2
Zebra Unicorn Creature - Unicorn 2 2
Changeling Hero Creature - Shapeshifter 4 4
Stir the Pride Instant
Cairn Wanderer Creature - Shapeshifter 4 4
Battlegrace Angel Creature - Angel 4 4
Divinity of Pride Creature - Spirit Avatar 4 4
Kjeldoran Gargoyle Creature - Gargoyle 3 3
Exalted Angel Creature - Angel 4 5
Paladin of Prahv Creature - Human Knight 3 4
Warrior Angel Creature - Angel Warrior 3 4
Windbrisk Raptor Creature - Bird 5 7
Phantom Nishoba Creature - Cat Beast Spirit 0 0
Titanic Ultimatum Sorcery

More on Vampire: the Jyhad / Vampire: the Eternal Struggle (same game, new name), I was going to beta-test the Sabbat expansion in '96, but ended up getting lost at Origins and I couldn't find the group until it was too late to sign up, so I wandered into a random room and guess what was in there... Magic. That's called foreshadowing, I wanted Vampire and ended up with Magic. ...and Richard Garfield, who created both Magic and Vampire: the Jyhad / Eternal Struggle. He was talking about creating a card called Wrath of God and wondering why people would play artifact decks. Apparently the seeds of Affinity were sown among the players before it spread to the designers. I quietly told Richard I wanted to talk to him after the conference and he got the impression it was going to be a very cloak and dagger moment, but I just wanted to chat and get his signiture next to his name on my deckbox for fun. I mentioned how Magic cards could be used as story-telling devices, just connect the cards and there's a story. He asked to see my Magic deck, but all I had was a 6th Edition Starter Pack I had just picked up, though oddly enough, I just so happened to have a preferece for putting all my artifacts on top. That sort of thing happens to me quite a lot. Some call it synchronicty, some call it serendipty. ...some call it magic. ;)

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Tuesday, March 3, 2009:

 

M:TMNT


The guys at MtGCast wanted a Progenitus Deck, but I got sidetracked and followed a Mutagen theme, so I searched gatherer for "turtle" and immediately rediscovered the perfect card I thought I would never use: Turtleshell Changeling. I thought, "A Turtle CHANGELING?! ...but that means it's ALL CREATURE TYPES and I know MtG has Mutants... and Ninjas! ...but now I know there are TURTLES!!! So yes, Turtleshell Changelling is ipso facto a MUTANT NINJA TURTLE! ZOMG! ^_^ So...

I made a Duel Pack! :)

Heroes! Yay! ^_^

4 Amoeboid Changeling - It's the Mutagen! :-D
4 Turtleshell Changeling - MTG: Mutant Turtle Game!!! RIGHTEOUS!!!
4 Righteousness - Target blocking creature gets +7/+7 until end of turn.
4 Veteran's Armaments - Katana, bo, nunchuka, sai: +1/+1 for each attacking creature; and Ninja Turtles equip instantly! Casey Jones too!
1 Auriok Steelshaper - Casey Jones - Soldier - Equip costs you 1 less [because of the golf bag). As long as Casey Jones is equipped, Soldiers / Turtles you control get +1/+1.
1 Nezumi Shadow-Watcher - Splinter - Sacrifice Splinter: Destroy target ninja! He's only 1/1 because he's old, but he's so bad ass he can even destroy that Ask a Ninja Guy!
1 Lin Sivvi, Defiant Hero - April O'Neil - X+Tap: Search your library for a Rebel/Turtle permanent card with converted mana cost X or less and put that card into play. Then shuffle your library. 3: Put target Rebl/Turtle card from your graveyard on the bottom of your library. - April's always dragging the Turtles into Trouble, but she's good at finding out what bad guys are up to...
4 Peek - Look at target evil player's evil hand. Draw a good card.
1 Visserdrix - Creature - Rabbit Beast 6/6 - Usagi Yojimbo - He costs 6u, that's why he isn't in many cross-overs. :(
1 Walker of Secret Ways - Karai - High echelon leader of the Foot, heroine or villainess? She promises the Foot won't bother the Turtles anymore, but can she be trusted? - 1u:Return target Ninja you control to its owner's hand.
4 Story Circle - As Story Circle comes into play, choose a color. w: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. - The Turtles ALWAYS win, because they're the GOOD guys! :)
4 Holy Strength - See?! GOOD guys! :D

Lands: 27
6 Island
6 Plains
2 Swamp
4 Flooded Strand
4 Terramorphic Expanse
1 Underground River
1 Dimir Aqueduct
1 Irrigation Ditch
1 Safe Haven
1 Remote Farm


Villains! Booo. :(

4 Amoeboid Changling - The bad guys have Mutagen too! :(
1 Higure, the Still Wind - Shredder - Whenever Shredder deals combat damage to a player, Shredder searches for another Ninja to put in the hands of EVIL. I call dibs on playing the Turtle deck!
1 Experiment Kraj - Krang - Legendary Creature - Ooze Mutant - He's a BIG bad guy, REALLY hard to defeat, but he's really just some slimy brain with tentacles and stuff. Yuck. :p
1 Scandalmonger - Bebop - Creature - Boar Monger 3/3 2:Target player discards a card. Beebop is always trying to stop the Turtles from doing what they want.
1 Rhox - Rocksteady - Creature Rhino Beast - Even if you defeat him, he regenerates again and again! Bad guys are often like that.
1 Karstoderm - Leatherhead
1 Walker of Secret Ways - Karai - I KNEW I couldn't trust her!
4 Ninja of the Deep Hours - Foot Clan - Ninjutsu (1u: Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
4 Shuriken - 2 damage to target creature, they won't kill the Turtles, but they sure are annoying.
4 Brass Man - ROBOT Foot soldiers - 1 - Artifact Creature - Construct - 1/3 Robot Foot soldier doesn't untap during your untap step. At the beginning of your upkeep, you may pay 1. If you do, untap Brass Man. - No wonder they're so easy to kill!
4 Myr Servitor - Mouser Robot - At the beginning of your upkeep, if Mouser Robot is in play, each player returns all cards named Mouser Robot from his or her graveyard to play. - Stupid Robots keep hunting Splinter! They were made by a scientist who mutated and became half FLY! He didn't adjust well.
1 Misshapen Fiend - Baxter Stockman - 1/1 - He's the fly. He can fly. ...but he's a wimp.
4 Warp World 5RRR - They're trying to warp the entire world! But they'll never do it, the Turtles won't let them!
2 Unholy Strength - See?! EVIL!

Lands: 27
10 Island
4 Terramorphic Expanse
4 Llanowar Wastes
2 Forest
2 Swamp
1 Hall of the Bandit Lord
1 School of the Unseen
1 Safe Haven
1 Volrath's Laboratory
1 Mirrodin's Core


Changeling in a turtleshell, Changeling power!

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Thomas Painter   
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Thursday, August 14, 2008:

 

Grand Prix Denver


Results:
1) Gerry Thompson
2) Lee Steht
3) Nathan Elkins
4) Kenneth Castor
5) A.J. Sacher
6) Kyle Bundgaard
7) Antonino de Rosa
8) Hunter Burton

My Timmy was delighted to hear Lee Steht (of mananation.com)won 2nd (w/ Fairies of course). Yea for MtG media! :D

My Johnny was delighted to hear alot of pros yet again had their noggles handed to them by rogue decks. ^_^ ...not Tribe-Rogue decks, just unexpected decks. :)

My Spike scowled at me because I'm too perpetually broke to draft FNM, much less attend a Grand Prix. :? ...but I did start using proxies, he's very pleased with that. ;)

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Tuesday, August 5, 2008:

 

New Combo: 2nd Peter (2:22) and the Big Bad Whatever





*vomit* *recall* *repeat*
*grr* *regrr* *repeat*


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Friday, August 1, 2008:

 

Music for Magic: the Gathering Soundtrack


Music: the Gathering

Murmaider - Dethklock
(Merfolk Theme)
http://www.youtube.com/watch?v=zgn2K69v-qI

I heard that song and knew I HAD to make a MtG compilation. :)


Rainbow Voice - by David Hykes & The Harmonic Choir
(makes a nice chill intro)
http://music.yahoo.com/track/19267948

Blackened - Metallica
(the lyrics sound like a long list of black cards)
http://www.youtube.com/watch?v=eAvwod7BBK0

Paint it Black - Rolling Stones
(Mono-black)
http://www.youtube.com/watch?v=8MO0iGw-0sY

White and Nerdy - Weird Al Yankovich
(Mono-white)
http://www.youtube.com/watch?v=-xEzGIuY7kw

Blue - Eiffel 65
http://www.youtube.com/watch?v=H25lz7gchaw

Blue - The Birthday Massacre
(Blue/Black/White if you ask me)
http://www.youtube.com/watch?v=knapkdtwV58 (Tool/Stuffy-Doll version)
http://www.youtube.com/watch?v=HCcuw4YH3i8 (Final Fantasy version)

Burn - Nine Inch Nails
http://www.youtube.com/watch?v=xHhRyvWp-9g

Fire Woman - The Cult
http://www.youtube.com/watch?v=mC2QUV3xJ0I

Fire - Paulina Rubio
(Chandra's Theme)
http://www.youtube.com/watch?v=Ts3CUq7QH7s

Fire Starter - Prodigy

Red Red Red - Fiona Apple

Murmaider - Dethklock
(Merfolk Theme)
http://www.youtube.com/watch?v=zgn2K69v-qI

Go Into the Water - Dethklock
http://www.youtube.com/watch?v=tJZmMgcjaPI

A Forest - The Cure
http://www.youtube.com/watch?v=HY7wuV_C1oI

Soylent Green - Wumpscut
http://www.youtube.com/watch?v=KS66F9sKGfk

Sliver - Nirvana
(Maybe in an Un-set)

The Silver Circle - Faith and the Muse
(it's a bit of a stretch, but the title fits)

Black or White - Michael Jackson
(Not exactly Orzhov, but it might not be totally gay. ...maybe.)
http://www.youtube.com/watch?v=ZI9OYMRwN1Q

Into White - Cat Stevens
(green pepper walls, water ice, tables of paper wood, blue eyed drummers, black spiders, red legged chickens poised to strike, and everything emptying into white)
http://www.youtube.com/watch?v=GRKKVIkWCMM

Drink Deep - Laura Veirs
http://music.yahoo.com/Laura-Veirs/Drink-Deep/lyrics/40410419#lyricstop
http://music.yahoo.com/track/40410419Sea

Sealion - Feist
http://music.yahoo.com/Feist/Sealion/lyrics/47826790#lyricstop

Magic Carpet Ride - Steppenwolf
("Won't you come with me, little girl, on a magic carpet ride")
http://www.youtube.com/watch?v=tdnSxVK0WzM&feature=related




Shards of Alara Soundtrack:

Shards - Deep Rising
http://music.yahoo.com/track/13333329

Angel - Wumpscut
Tribal Song: Angel
http://www.youtube.com/watch?v=bvyFHqauIIc&feature=related

Hellion - Angels on Acid
Tribal Song: Hellion
http://www.myspace.com/angelsonacid666
(It's on their myspace playlist last I checked)

Lion - Rebecca St. James
Shard - Bant
http://www.youtube.com/watch?v=kOVvu6JyCUs


---

How it started:

After being a beach bum for a while, I decided to get back into Magic: the Gathering, went to a card shop, spent my last $20 on some commons, buying whatever cards I liked for whatever reason, mostly for the art, so I didn't end up with much in the way of a playable deck, but I had fun Johnnying my cards, got a decent overview of the common cards in the present Extended game, and I found I was leaning heavily towards Black/Blue when I went to the local gaming store and bought a booster pack of Shadowmoor and the pack just happened to be heavy on Black/Blue Merfolk. A few days later I was at the Beaches Branch Public Library and downloaded Dethklok to my iPod, because I enjoyed Metalocalypse once or twice, and as I listened to the first two songs I felt like the synchronicities were mounting and I was inspired this start this project.


Murmaider
http://www.youtube.com/watch?v=zgn2K69v-qI

Go Into the Water
http://www.youtube.com/watch?v=tJZmMgcjaPI


[If you have a song suggestion, feel free to leave a comment.]

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Thomas Painter   
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Archives

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