Blog the Magic Gathering

A poor man's blog for Magic the Gathering (MtG), Wizards of the Coast (WoTC), deck construction, cards, combos, game play, MtG podcasts, etc.

What is "Magic: the Gathering"? Magic is a collectible fantasy-themed playing card game kinda combining Uno, War, Chess, and art dealing: match colors, draw 4, high card beat low card, different cards attack in different ways while you ogle hot chicks and dragons drawn by your favorite artists on cards you can sometimes sell for big money.
It's Pokimon for grown ups. Srsly, get your Pokimon player a Magic deck and they'll instantly sprout pubes and consider a career as a mathmatician.

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Highlights of Blog the Magic Gathering:
MTG Podcasts (I should update this)
Music: the Gathering (MTG Compilation)
M:TMNT (Magic: The Mutant Ninja Turtles)

Monday, February 1, 2010:


Magic: the Roleplaying

People who play Magic the Gathering often have experience with roleplaying Dungeons and Dragons, people who roleplay Dungeons and Dragons often have experience with Magic the Gathering, and there are alot of people who talk about either game, but I rarely ever find people who talk about both, even if they regularly play both. I consider that a problem for WotC, it hurts market exposure and segregates WotC's consumers. Food for thought...

D&D Class: Planeswalker

Planeswalkers prepare their spells prior to casting (they build a deck). When planeswalkers want to cast a spell, they play Magic until they find the spell they want and have the mana to cast it, which means their spells may take a few rounds to cast and various spells may trigger before the desired effect is achieved ("Where did these glowing elves come from? You only paid for one tenant you know." - Innkeeper). Mulligan is a simple action. Planeswalkers are not proficient in weapons, armor, or shields, but may have spells which function as such ("So many different tools on so many planes, I'll just eat with my hands so I don't make myself looks stupid." - Joe "I put what in my mouth?!" Planeswalker).

HP: 20 Planeswalkers do not die, they divide by zero. ...on another plane. During each planeswalker's turn(/round/whatever) after they "die", that planeswalker may roll the planar dice (d-6) whenever they could cast a sorcery; the first roll each turn/round/*sigh* is free, subsequent rolls in that turn cost 1 more than the last: roll 6 and they return, roll 1 and they get a random planar encounter / sub-plot.]

Every point of MtG damage is equivalent to 10 D&D damage, so a Lightning Bolt which does 3 MtG damage does 30 D&D damage and a 1/1 Lanowar Elf does 10 D&D damage, has 10 HPs, and costs at least 10 copper to put for the night, but doesn't cost anything to sacrifice unless the Innkeeper watches you through the spyhole and calls the town guard.

Might consider making rules for both Limited and Constructed play.
I really really really want to start calling Magic cards "scrolls". :)
Maybe I'll make some rules for a "Scrollcaster" class, sounds cool.
Hmmm... CCG RPG?

Anyway, character generation is awesome, every game needs more of it, especially CCGs:
Character packs - stats (like avatars), items...
Story Packs - locations (like planeshift), NPCs, equipment, goals/quests...

Mulling it over.

Ok, so now I hear on Monday Night Magic that there's an article kinda relating to this on the Star City Games site, but I think SSGs rips people off like so many profiteering card dealers do, so I think I'll not go there to read it.

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Thomas Painter   
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